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IRIS/IRIS++ | Game Development Programming Language
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Table Of Contents
Overview
Simple Instruction Sets
Fast Interpretation and Minimum Memory Usage
High Portability
High Extensibility
Easy Implementation
Application Layer Abstraction
Language Specifications
Statement
Registers
Instruction Sets
Using The Macro
"pre_define.h"
"post_define.xml"
IRIS++
Language Specifications
Mathematical Operators
Logical Operators
Assignment Operators
let Keyword
function Keyword
call Keyword
goto Keyword
exec Keyword
exit Keyword
mem Keyword
param Keyword
if Statement
do~until~loop Statement
Extended Features
Overview
Objects And Commands
UlyGL API References
::
identifier
extension
xml
xml::path
memory
text
screen
screen::frame
screen::state
screen::width
screen::height
screen::red
screen::green
screen::blue
screen::text
screen::text::alpha
screen::text::x
screen::text::y
screen::text::size
screen::sprite
screen::sprite::alpha
screen::sprite::x
screen::sprite::y
screen::sprite::width
screen::sprite::height
screen::sprite::top
screen::sprite::left
screen::sprite::right
screen::sprite::bottom
screen::sprite::wait
screen::sprite::sequence
screen::sprite::fade
screen::cursor
screen::cursor::sprite
screen::cursor::h
screen::cursor::v
screen::cursor::h::max
screen::cursor::v::max
screen::cursor::h::distance
screen::cursor::v::distance
screen::cursor::h::x
screen::cursor::v::y
screen::cursor::wait
screen::cursor::enable
screen::model
screen::model::x
screen::model::y
screen::model::z
screen::model::x::scale
screen::model::y::scale
screen::model::z::scale
screen::model::x::angle
screen::model::y::angle
screen::model::z::angle
screen::model::x::position
screen::model::y::position
screen::model::z::position
screen::camera
screen::camera::x
screen::camera::y
screen::camera::z
screen::camera::x::angle
screen::camera::y::angle
screen::camera::z::angle
screen::camera::x::position
screen::camera::y::position
screen::camera::z::position
media
media::sound
media::music
device
device::keyboard
device::keyboard::key
device::keyboard::key::state
device::joystick
device::joystick::x
device::joystick::y
device::joystick::button
device::joystick::button::state
Using The Compiler
Overview
Setting Up The Environment
Running Your First Program
Virtual Machine
Overview
Execution Flow
Byte Code Contents
Virtual Machine On PHP
Known Limitations
Maximum amount of number that can be added to a register
Compiler hangs up when adding range within 32 bit integer
Maximum lines of code
Limitations in using #include directive